| 1 | Blazeone enemy · Battle | 4 MP | Hurls searing flame at one enemy. Power rises with Intelligence, Strength. Can critically hit. |
| 1 | Healone ally or active pet · Field / battle | 4 MP | Channels restorative magic into one ally or active pet, recovering HP. Power rises with Intelligence. A critical heal restores additional HP. Can be cast in or out of combat. |
| 7 | Upperone ally or active pet · Battle | 3 MP | Fortifies one ally or active pet, raising Defence by roughly 15%–30%. Lasts 10 turns. |
| 8 | SpeedUpthe whole party and active pets · Battle | 3 MP | Fortifies the whole party and active pets, raising Agility by roughly 12%–28%. Lasts 10 turns. |
| 10 | Antidoteone ally or active pet · Field / battle | 3 MP | Purges Poison from one ally or active pet. Can be cast in or out of combat. |
| 11 | Outsideone enemy · Field / battle | 8 MP | Calls the party back to the recorded entrance of the current cave or dungeon. Cannot bypass areas where Outside is sealed. |
| 12 | Fireballa selected enemy group · Battle | 6 MP | Hurls searing flame at a selected enemy group. Power rises with Intelligence. Can critically hit. |
| 12 | Sapone enemy · Battle | 4 MP | Weakens one enemy, lowering Defence by roughly 10%–20%. Removes at least 25 points when possible. Lasts 10 turns. Bosses are much more likely to resist. |
| 13 | Increasethe whole party and active pets · Battle | 4 MP | Fortifies the whole party and active pets, raising Defence by roughly 9%–21%. Lasts 10 turns. |
| 13 | Returnone enemy · Field / battle | 8 MP | Carries the party back to a previously visited town. The party leader chooses the destination. |
| 15 | HealMoreone ally or active pet · Field / battle | 9 MP | Channels restorative magic into one ally or active pet, recovering HP. Power rises with Intelligence. A critical heal restores additional HP. Can be cast in or out of combat. |
| 18 | Iceblastall enemies · Battle | 10 MP | Unleashes freezing magic on all enemies. Power rises with Agility, Intelligence. Can critically hit. |
| 18 | NumbOffone ally or active pet · Field / battle | 6 MP | Purges Paralysis, Numb, Gaze from one ally or active pet. Can be cast in or out of combat. |
| 18 | Slowa selected enemy group · Battle | 4 MP | Weakens a selected enemy group, lowering Agility by roughly 15%–30%. Lasts 10 turns. Bosses are much more likely to resist. |
| 20 | Blazemoreone enemy · Battle | 8 MP | Hurls searing flame at one enemy. Power rises with Intelligence. Can critically hit. |
| 20 | Sleepone enemy · Battle | 4 MP | Lulls one enemy into magical sleep, preventing action while the effect holds. 40% base success chance. Lasts 1–3 turns. Bosses are much more resistant. |
| 22 | Defensea selected enemy group · Battle | 4 MP | Weakens a selected enemy group, lowering Defence by roughly 10%–15%. Removes at least 25 points when possible. Lasts 10 turns. Bosses are much more likely to resist. |
| 24 | Firebanea selected enemy group · Battle | 10 MP | Hurls searing flame at a selected enemy group. Power rises with Intelligence. Can critically hit. |
| 28 | Snowblastall enemies · Battle | 18 MP | Unleashes freezing magic on all enemies. Power rises with Intelligence. Can critically hit. |
| 29 | Transformone enemy · Field / battle | 10 MP | Reshapes the caster with a Transform illusion for a limited number of steps while travelling. |
| 30 | Healusthe whole party and active pets · Field / battle | 30 MP | Channels restorative magic into the whole party and active pets, recovering HP. Power rises with Intelligence. A critical heal restores additional HP. Can be cast in or out of combat. |
| 30 | Stop Spellone enemy · Battle | 8 MP | Silences one enemy, preventing spell casting while the effect holds. 30% base success chance. Lasts 1–4 turns. Bosses are much more resistant. |
| 31 | Firevolta selected enemy group · Battle | 14 MP | Hurls searing flame at a selected enemy group. Power rises with Intelligence. Can critically hit. |
| 35 | Blazemostone enemy · Battle | 16 MP | Hurls searing flame at one enemy. Power rises with Intelligence. Can critically hit. |
| 38 | Snowstormall enemies · Battle | 24 MP | Unleashes freezing magic on all enemies. Power rises with Intelligence. Can critically hit. |
| 40 | Barrierthe whole party and active pets · Battle | 24 MP | Wraps the whole party and active pets in a reflective ward. Lasts for the rest of the battle unless removed. Reflectable enemy magic is turned back at its caster while the ward remains. |
| 40 | HealMostone ally or active pet · Field / battle | 35 MP | Channels restorative magic into one ally or active pet, recovering HP. Power rises with Intelligence. A critical heal restores additional HP. Can be cast in or out of combat. |
| 42 | SpeedUpMorethe whole party and active pets · Battle | 23 MP | Fortifies the whole party and active pets, raising Agility by roughly 20%–40%. Lasts 10 turns. |
| 42 | Vivifyone fallen ally or active pet · Field / battle | 15 MP | Calls one fallen ally or active pet back to their feet with roughly 50% of Max HP. A fortunate critical revival restores full HP. Can be cast in or out of combat. |
| 45 | SlowMorea selected enemy group · Battle | 24 MP | Weakens a selected enemy group, lowering Agility by roughly 24%–45%. Lasts 10 turns. Bosses are much more likely to resist. |
| 49 | Transcendone enemy · Field / battle | 15 MP | Invokes a stronger Transcend illusion for a limited number of steps while travelling. |
| 52 | Sunfirea selected enemy group · Battle | 20 MP | Hurls searing flame at a selected enemy group. Power rises with Intelligence. Can critically hit. |
| 56 | Blizzardall enemies · Battle | 42 MP | Unleashes freezing magic on all enemies. Power rises with Intelligence. Can critically hit. |
| 57 | UpperMoreone ally or active pet · Battle | 23 MP | Fortifies one ally or active pet, raising Defence by roughly 24%–45%. Lasts 10 turns. |
| 58 | Healusmorethe whole party and active pets · Field / battle | 55 MP | Channels restorative magic into the whole party and active pets, recovering HP. Power rises with Intelligence. A critical heal restores additional HP. Can be cast in or out of combat. |
| 58 | Reviveone fallen ally or active pet · Field / battle | 25 MP | Calls one fallen ally or active pet back to their feet with roughly 50% of Max HP. A fortunate critical revival restores full HP. Can be cast in or out of combat. |
| 58 | SapMoreone enemy · Battle | 24 MP | Weakens one enemy, lowering Defence by roughly 20%–25%. Removes at least 25 points when possible. Lasts 10 turns. Bosses are much more likely to resist. |
| 63 | IncreaseMorethe whole party and active pets · Battle | 44 MP | Fortifies the whole party and active pets, raising Defence by roughly 15%–30%. Lasts 10 turns. |
| 68 | Sunblazeone enemy · Battle | 24 MP | Hurls searing flame at one enemy. Power rises with Intelligence. Can critically hit. |
| 72 | SlowMosta selected enemy group · Battle | 54 MP | Weakens a selected enemy group, lowering Agility by roughly 30%–60%. Lasts 10 turns. Bosses are much more likely to resist. |
| 78 | DefenseMorea selected enemy group · Battle | 64 MP | Weakens a selected enemy group, lowering Defence by roughly 15%–20%. Removes at least 25 points when possible. Lasts 10 turns. Bosses are much more likely to resist. |
| 78 | SpeedUpMostthe whole party and active pets · Battle | 56 MP | Fortifies the whole party and active pets, raising Agility by roughly 32%–60%. Lasts 10 turns. |
| 85 | Enhance Illusionone enemy · Field / battle | 30 MP | Deepens the current illusion, extending or strengthening its remaining effect. |
| 89 | Hellfirea selected enemy group · Battle | 30 MP | Hurls searing flame at a selected enemy group. Power rises with Intelligence. Can critically hit. |
| 99 | UpperMostone ally or active pet · Battle | 23 MP | Fortifies one ally or active pet, raising Defence by roughly 30%–54%. Lasts 10 turns. |
| 102 | Healusmostthe whole party and active pets · Field / battle | 68 MP | Channels restorative magic into the whole party and active pets, recovering HP. Power rises with Intelligence. A critical heal restores additional HP. Can be cast in or out of combat. |
| 102 | SapMostone enemy · Battle | 54 MP | Weakens one enemy, lowering Defence by roughly 25%–35%. Removes at least 25 points when possible. Lasts 10 turns. Bosses are much more likely to resist. |
| 110 | Arctic Blastall enemies · Battle | 65 MP | Unleashes freezing magic on all enemies. Power rises with Intelligence. Can critically hit. |
| 112 | Solidify Illusionone enemy · Field / battle | 90 MP | Anchors the current illusion into a more stable form, greatly extending its duration. |
| 113 | DefenseMosta selected enemy group · Battle | 100 MP | Weakens a selected enemy group, lowering Defence by roughly 20%–25%. Removes at least 25 points when possible. Lasts 10 turns. Bosses are much more likely to resist. |
| 115 | IncreaseMostthe whole party and active pets · Battle | 100 MP | Fortifies the whole party and active pets, raising Defence by roughly 24%–39%. Lasts 10 turns. |
| 120 | BiKillone ally or active pet · Battle | 6 MP | Empowers one ally or active pet's physical attacks with a major damage increase. Lasts 5 turns. |
| 150 | WhiteAirall enemies · Battle | 90 MP | Unleashes freezing magic on all enemies. Power rises with Intelligence. Can critically hit. |
| 155 | Novafirea selected enemy group · Battle | 60 MP | Hurls searing flame at a selected enemy group. Power rises with Intelligence. Can critically hit. |
| 400 | Dark Flarea selected enemy group · Battle | 999 MP | Hurls searing flame at a selected enemy group. Power rises with Max MP. Can critically hit. Consumes all remaining MP. |